Global Tabletop Games Market - Focused Insights 2024-2029

Published Date :  OCT 2024

The Tabletop Games Market Size by Game Type (Board Games, Dexterity Games, Tile-Based Games, and Paper & Pencil Games), Board Games (Puzzles Games, Tabletop Board Games, Collectible Card Games, Card & Dice Games, Miniature Games, and RPG Board Games), Theme (Educational Tabletop Games, Strategy & War Tabletop Games, Fantasy Tabletop Games, Sports Tabletop Games, Historical Tabletop Games and Other Tabletop Games), Distribution Channel (Offline and Online), Offline Distribution Channel (Specialty Stores, Mass Market Players, and Other Offline Channels), User Group (Adults, Kids, and Family & Party) & Geographical Analysis, Growth, Insights, Forecast 2024-2029.

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MARKET INSIGHTS

The global tabletop games market was valued at USD 27.27 billion in 2023 and is projected to reach USD 49.17 billion by 2029, growing at a CAGR of 10.32% during the forecast period. The growing trend of home-based tabletop gaming, coupled with social media-driven FOMO around game cafes, is significantly boosting the tabletop game market. Crowdfunding platforms, notably Kickstarter, are playing a pivotal role by injecting substantial funds and driving year-over-year sales growth.

MARKET TRENDS & DRIVERS

Sustainable Practices Leading the Way Forward

Growing environmental awareness is driving demand for sustainable tabletop games. Companies are responding by emphasizing eco-friendly production and reduced ecological impact. The use of recycled and biodegradable materials is becoming prevalent, minimizing waste and reliance on virgin resources. HABA Familygroup is recognized for its commitment to sustainability, utilizing PEFC-certified wood. Certifications like FSC and other eco-labels are crucial for validating sustainable practices and building consumer trust. Eco-friendly projects are also gaining traction on crowdfunding platforms like Kickstarter.

Prevalence of Digital Fatigue Boosting Analog Experience

The prevalence of digital fatigue is fueling a renewed interest in tabletop games, which offer a welcome escape from screen-based activities. Tabletop games provide a tactile, social experience that contrasts sharply with digital interactions, fostering relaxation and connection. The nostalgic appeal of these games, especially among older generations, reinforces family traditions and intergenerational bonds. The multisensory engagement of physical components enhances the immersive experience, making tabletop games a compelling screen-free alternative for families.

INDUSTRY RESTRAINTS

Challenges Posed by Alternative Gaming Platforms

Market saturation and digital alternatives create substantial hurdles for the tabletop games industry. The sheer volume of game choices leads to consumer overload, impacting visibility. Digital games, with their convenience and affordability, present a formidable challenge. The market's fragmented nature, coupled with rapidly changing consumer preferences and decision fatigue, complicates strategic planning and hinders overall growth.

SEGMENTATION INSIGHTS

  • INSIGHTS BY GAME TYPE - In 2023, board games held the largest market share within the global tabletop games market. The segment's broad appeal is enhanced by diverse themes and settings, fostering inclusivity. Puzzle board games, a leading sub-segment, are gaining popularity among adults and children alike. Their educational focus, covering subjects such as geography and history, makes them a preferred choice for parents seeking educational entertainment.
  • INSIGHTS BY THEME - The strategy and war tabletop games segment is experiencing the fastest growth in the global tabletop games market, driven by its engaging gameplay. These games require strategic thinking and meticulous planning, fostering a competitive spirit and enhancing decision-making skills. Popular titles include Risk, Memoir'44, and Twilight Imperium. Strategy and war games offer educational benefits, encouraging critical thinking, problem-solving, and familiarity with political and military concepts. Their popularity is particularly high in South Korea, Germany, Japan, and China, with tactical decision-making skills being a key driver of market demand.
  • INSIGHTS BY DISTRIBUTION CHANNEL - The online segment is the fastest-growing distribution channel in the global tabletop games market, driven by increasing digitalization. Vendors are leveraging online platforms to reach customers directly through websites and e-commerce retailers. Customers benefit from access to regional and international brands, while brands utilize online platforms for direct sales and customer engagement. Brand-owned websites provide informational portals, fostering customer interaction. E-commerce retailers offer established supply chains, faster delivery, and customer reviews, facilitating informed purchasing decisions.
  • INSIGHTS BY USER GROUP - Adults represent the largest user group in the global tabletop games market, favoring games designed for mature audiences with complex mechanics. These games, often featuring explicit content, cater to adults seeking stress relief and engaging entertainment. Vendors are responding by developing strategic and tactical games, with murder mystery and adventure themes being highly sought after. Popular titles include Risk and Pandemic. The segment's expansion is driven by the increasing popularity of board games, social media trends, and the demand for more sophisticated gaming experiences.

GEOGRAPHICAL ANALYSIS

North America leads the global tabletop game market with over 28% share, closely followed by APAC. The market is primarily driven by families, millennials, and Gen Z. While North American gamers traditionally favored luck-based games, there's a growing preference for complex strategy games among adults and teens. APAC is poised for significant growth, fueled by a rising middle class seeking entertainment. China and India are key drivers, and the region's increasing disposable incomes make it a crucial market for expansion.

VENDOR LANDSCAPE

The report provides exclusive data on 40 vendors in the increasingly competitive global tabletop games market, which features both global and domestic players. Market dominance is concentrated among key players such as Asmodee, Hasbro, Mattel, and Ravensburger. Strategies such as product innovation, mergers and acquisitions, and strategic partnerships are crucial for enhancing market presence and expanding geographical reach. Crowdfunding platforms are widely used to assess market interest and secure pre-production funding.

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The reports provide historical and forecast data for 20+ key countries worldwide. We track product approvals/launches, M&A activities, and collaboration/partnership activities.

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Summary

SEGMENTATION & FORECAST

  • By Product
  • Board Games
  • Dexterity Games
  • Tile-Based Games
  • Paper & Pencil Games
  • By Board Games
  • Puzzles Games
  • Tabletop Board Games
  • Collectible Card Games
  • Card & Dice Games
  • Miniature Games
  • RPG Board Games
  • By Theme
  • Educational Tabletop Games
  • Strategy & War Tabletop Games
  • Fantasy Tabletop Games
  • Sports Tabletop Games
  • Historical Tabletop Games
  • Other Tabletop Games
  • By Distribution Channel
  • Offline
  • Online
  • By Offline Distribution Channel
  • Specialty Stores
  • Mass Market Players
  • Other Offline Channels
  • By User Group
  • Adults
  • Kids
  • Family & Party

By Geography

  • North America
  • The U.S.
  • Canada
  • APAC
  • Japan
  • China
  • India
  • Australia
  • South Korea
  • Indonesia
  • Malaysia
  • Europe
  • Germany
  • The U.K.
  • France
  • Russia
  • Italy
  • Sweden
  • Norway
  • Latin America
  • Brazil
  • Mexico
  • Argentina
  • Columbia
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • South Africa
  • UAE

VENDORS LIST

Key Vendors

  • Asmodee
  • Business Overview
  • Product Offerings
  • Hasbro
  • Mattel
  • Ravensburger

Other Prominent Vendors

  • Buffalo Games 
  • Business Overview
  • Goliath
  • Masters Traditional Games
  • Gibson 
  • Rebellion 
  • CMON 
  • Simba Dickie Group
  • North Star Games
  • Spin Master
  • Games Workshop
  • Reggie
  • IELLO
  • HABA Familygroup
  • Indie Boards and Cards
  • PlayMonster
  • Schmidt Spiele
  • Usaopoly
  • University Games
  • Czech Games Edition
  • Disney
  • Bezier Games
  • Clementoni
  • Funko
  • Grey Fox Games
  • Panda Game Manufacturing
  • Thames & Kosmos
  • Asmadi Games
  • INI
  • Epoch Everlasting Play
  • Imago Group
  • Ludo Fact
  • Learning Resources
  • Looney Labs
  • Melissa & Doug
  • MindWare

Report Preview

Tabletop Games Market reportDOWNLOAD SAMPLE

Table Of Contents

  • Executive Summary
  • Key Findings
  • Key Developments

  • Research Methodology
  • Abbreviations
  • Arizton

Product Market Insights (2023-2029)

  • Board Games (Puzzles Games, Tabletop Board Games, Collectible Card Games, Card & Dice Games, Miniature Games, and RPG Board Games)
  • Dexterity Games
  • Tile-Based Games
  • Paper & Pencil Games

Theme Market Insights (2023-2029)

  • Educational Tabletop Games
  • Strategy & War Tabletop Games
  • Fantasy Tabletop Games
  • Sports Tabletop Games
  • Historical Tabletop Games
  • Other Tabletop Games

Distribution Channel Market Insights (2023-2029)

  • Offline (Specialty Stores, Mass Market Players, Other Offline Channels)
  • Online

User Group Market Insights (2023-2029)

  • Adults
  • Kids
  • Family & Party

  • Global Tabletop Games Market Drivers
  • Global Tabletop Games Market Trends
  • Global Tabletop Games Market Constraints

  • Global Tabletop Games Market - Competitive Landscape
  • Global Tabletop Games Market - Key Players
  • Global Tabletop Games Market - Key Company Profiles


  • Table 1: Global Tabletop Games Market 2020-2029 ($ billion)
  • Table 2: Global Tabletop Games Market by Game Type Segment 2020-2029 ($ billion)
  • Table 3: Global Tabletop Games Market by Board Games Sub Types 2020-2029 ($ billion)
  • Table 4: Global Tabletop Games Market by Theme Segment 2020-2029 ($ billion)
  • Table 5: Global Tabletop Games Market by Distribution Channel Segment 2020-2029 ($ billion)
  • Table 6: Global Tabletop Games Market by Offline Sub Types 2020-2029 ($ billion)
  • Table 7: Global Tabletop Games Market by User Group Segment 2020-2029 ($ billion)
  • Table 8: Global Tabletop Games Market by Geography 2020-2029 ($ billion)

  • Exhibit 1: Global Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 2: Global Tabletop Games Market by Game Type 2020–2029 ($ billion)
  • Exhibit 3: Market by Board Games 2020-2029 ($ billion)
  • Exhibit 4: Global Tabletop Games Market by Board Games Sub-Types 2020–2029 ($ billion)
  • Exhibit 5: Market by Puzzles 2020-2029 ($ billion)
  • Exhibit 6: Market by Tabletop Board Games 2020-2029 ($ billion)
  • Exhibit 7: Market by Collectible Card Games 2020-2029 ($ billion)
  • Exhibit 8: Market by Card & Dice Games 2020-2029 ($ billion)
  • Exhibit 9: Market by Miniature Games 2020-2029 ($ billion)
  • Exhibit 10: Market by RPG Board Games 2020-2029 ($ billion)
  • Exhibit 11: Market by Dexterity Games 2020-2029 ($ billion)
  • Exhibit 12: Market by Tile-Based Games 2020-2029 ($ billion)
  • Exhibit 13: Market by Paper & Pencil Games 2020-2029 ($ billion)
  • Exhibit 14: Global Tabletop Games Market by Theme 2020–2029 ($ billion)
  • Exhibit 15: Market by Educational Tabletop Games 2020-2029 ($ billion)
  • Exhibit 16: Market by Strategy & War Tabletop Games 2020-2029 ($ billion)
  • Exhibit 17: Market by Fantasy Tabletop Games 2020-2029 ($ billion)
  • Exhibit 18: Market by Sports Tabletop Games 2020-2029 ($ billion)
  • Exhibit 19: Market by Historical Tabletop Games 2020-2029 ($ billion)
  • Exhibit 20: Market by Other Tabletop Games 2020-2029 ($ billion)
  • Exhibit 21: Global Tabletop Games Market by Distribution Channel 2020–2029 ($ billion)
  • Exhibit 22: Market by Offline 2020-2029 ($ billion)
  • Exhibit 23: Global Tabletop Games Market by Offline Sub-Types 2020–2029 ($ billion)
  • Exhibit 24: Market by Specialty Stores 2020-2029 ($ billion)
  • Exhibit 25: Market by Mass Market Players 2020-2029 ($ billion)
  • Exhibit 26: Market by Other Offline Channels 2020-2029 ($ billion)
  • Exhibit 27: Market by Online 2020-2029 ($ billion)
  • Exhibit 28: Global Tabletop Games Market by User Group 2020–2029 ($ billion)
  • Exhibit 29: Market by Adults 2020-2029 ($ billion)
  • Exhibit 30: Market by Kids 2020-2029 ($ billion)
  • Exhibit 31: Market by Family & Party 2020-2029 ($ billion)
  • Exhibit 32: Global Tabletop Games Market by Geography 2020–2029 ($ billion)
  • Exhibit 33: North America Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 34: US Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 35: Canada Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 36: APAC Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 37: China Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 38: India Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 39: Japan Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 40: Indonesia Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 41: South Korea Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 42: Australia Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 43: Malaysia Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 44: Europe Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 45: UK Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 46: France Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 47: Germany Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 48: Russia Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 49: Italy Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 50: Sweden Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 51: Norway Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 52: Latin America Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 53: Brazil Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 54: Mexico Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 55: Argentina Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 56: Colombia Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 57: Middle East & Africa Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 58: Turkey Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 59: Saudi Arabia Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 60: South Africa Tabletop Games Market 2020-2029 ($ billion)
  • Exhibit 61: UAE Tabletop Games Market 2020-2029 ($ billion)


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Frequently Asked Questions

The global tabletop games market was valued at USD 27.27 billion in 2023 and is projected to reach USD 49.17 billion by 2029.

The global tabletop games market is projected to grow at a CAGR of 10.32% during the forecast period.

Rise in demand for analog experience, incorporation of learning quotient, increase in number of tabletop game cafes, and crowdfunding platforms boosting the market are the key drivers of the global tabletop games market.

North America dominates the global tabletop games market.

Asmodee, Hasbro, Mattel, and Ravensburger are the major players in the global tabletop games market.

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